![importing daz models into blender 2.8 importing daz models into blender 2.8](https://i.imgur.com/U87CG2M.jpg)
Importing daz models into blender 2.8 cracked#
From the reactions in this thread, I'd guess it's not all that it's cracked up to be? Something's wrong with their marketing if they can't even mention what it stands for to potential customers like me. Side note, I saw the UMA thread, and I actually had to look up what that was. I'm left handed, and use a tablet, with my right hand on the keyboard, and it was difficult learning with most shortcuts on the left side of the keyboard. Another piece of advice is to stick with the default keyset until you are comfortable, as most tutorials will refer to the default keyset. But as long as the documentation is referring to 2.5 or greater, it should work well. Others have also pointed out that the documentation is severely fragmented on the internet, and Google searches will sometimes result in old documentation on higher hits. You'll hit several snags that you'll have to work around. I'd give anywhere between 3-6 months to learn and get comfortable with Blender, for modeling, texturing, and animation. I can understand that if you considered pre-Blender 2.5 I would have advised against it. The UI problems are not THAT bad after you understand what's going on, and get beyond the frustration. It's a bit of an upfront time investment, but I think it's worth it.
![importing daz models into blender 2.8 importing daz models into blender 2.8](https://i.stack.imgur.com/r4srq.jpg)
![importing daz models into blender 2.8 importing daz models into blender 2.8](https://i.pinimg.com/originals/39/d0/88/39d088067b22627a1d6178cb95f3be57.jpg)
I also agree that the UI is horrible, but every time I run into a UI snag, I think about the money I'm saving. Since I like beating a dead horse, and I also like how the OP's thread title includes instructions to not mention Blender, yet the thread turned into a Blender thread, AND yet the OP was just fine with that, I want to respond to some of the Blender discussion here.